Main Operation
Ctrl + Nfor new fileCtrl + Ofor opening a new fileCtrl + Sfor saving a fileCtrl + Shift + Oto save current progress as a filetype.Ctrl + Zto undo last move.Ctrl + Shift + Zto redo last move.
Workspaces
-
Responsible for working on a particular aspect.
-
Several known workspaces include:
- Layout: placing objects, simulating physics
- Modelling: for creating objects
- Sculpting: for shaping objects (more fine-tuned)
Main Workspace Controls
- Mouse Click
LMBfor selecting objectsRMBto access object context menu- Hold
Altto center view on mouse cursor
- Hold
- Mouse Drag
LMBto mass select objects (box select)MMBto rotate view- Hold
Altto snap to axis. - Hold
Shiftto pan view. - Hold
Ctrlto zoom view
- Hold
- Mouse Scroll to zoom in or out
Shift + Spaceto show tools.F9to adjust last operation
Basic Transforms
-
While an object is selected:
Gto move the objectRto rotate the objectSto scale the object
-
Press
LMBto finalize transformation,Escto cancel -
During a transformation, you may:
- press
Shiftfor precise transformations - press
Ctrlto snap to grid during move/scale transforms - press
MMBto fix transformation to axis- while pressing, press
Shiftto fix to plane
- while pressing, press
- press
X,Y, orZto fix transformation to the, , or -axis - pressing
ShiftandX,Y, orZto fix transformation to the, , or -plane
- pressing
- press
Modelling
-
The art and science of creating surfaces that mimic real world objects or expresses imagination of abstract objects
-
Basic editing modes used in modelling are:
- Object Mode: for basic object manipulation, creating/joining objects.
- Edit Mode: for mesh editing
- Sculpt Mode: for editing individual mesh elements
Mesh
-
A mesh is composed of three parts: a vertex, an edge, and a face.
- Vertex (pl. vertices): most elementary part of a mesh; a single point in 3D space.
- Edge: a line that connects two vertices.
- Face: the actual surface of an object; the area between three or more connected vertices
-
A normal is a line perpendicular to a line, a tangent line on a curve, or a tangent plane on a surface.