Project Details
Make a program for the paper game Hangman, with the following rules.
- A gamemaster inputs a single word in an input screen.
- The game screen will be set up showing blanks that each represent the letters in the word that the gamemaster placed
- An other player tries to guess the word by selecting the letter that appears in the word that the gamemaster placed.
- If the player guesses correctly, the parts and the locations where the guessed letter appears will be shown on the screen.
- If the player guesses incorrectly, a player will be given a strike.
- Each time a player gets a strike, a part of the hangman will be displayed.
- If enough strikes are made, the player loses and the full hangman is displayed.
- If the player guesses all the letters made in the word, the player wins.
Project Information
- Date Started: October 28, 2024
- Project Status: Active
- Collaborators
- Joaquin Flores
Strategy
For the game, we break the game into parts.
- Word Select Screen: A user creates a word that the player tries to guess.
- Letter Detection System: The program should know what letters go into what the user placed. Then, the detection system detects if the selected letter is inside the word the user placed. If it is, it also should know where the selected letter is located.
- Penalty System: If the selected letter is not in the word that the user placed, the penalty system gives the player the strike. It also builds up parts of the hangman.
- Win/Lose Detection System: The system detects if the player wins or loses. The player wins if it guesses every letter in the word. The player loses if they gain a specified number of strikes.
- Game Interface: This part should facilitate how the game’s design and console works.